Gentleman Squid Team

Thank you for your interest in Gentleman Squid Studio. Our many arms wish to shake your hand for supporting us. We have many years of experience developing training software, but we are very new to bringing video games to players. Games are a huge passion of ours and we are excited to take on this new endeavor. Like other game developers, our intent is to make good games. Give us the chance, and we feel you’ll have a good time. If you don’t have a good time, our many arms wish to slap your face repeatedly. Actually, we'd rather hear your constructive feedback.


Learn more about Gentleman Squid Studio from our press page.


Fabian Florez
Fabian Florez - Studio Director

Meet Fabian! Fabian is the Director of Gentleman Squid Studio. He’s also the person you are probably interacting most with via Facebook or Twitter. Fan of many genres of games and music, he’s excited to make games and talk games. He also loves extreme hula hooping? It’s weird and we all don’t quite understand it.

Email: fabian-at-gentlemansquidstudio.com

Tim Smith
Tim Smith - Artist/Level Designer

Wave to Tim! Tim has a background relating to art and animation. He has been critical in game concepts and developing many assets for our games. He’s also created the games' teaser and game trailers. Tim has a great sense of humor, and really rocks the "Farmer beard." Cute factoid: During the development of Astro Drop, his wife was expecting a new addition to the family. From his personal experience, our first priority for Astro Drop was born.

Email: tim-at-gentlemansquidstudio.com

David
David Smith - Lead Artist/Programmer

Give David a hug. Vital in forming Gentleman Squid Studio, David is a very driven artist always trying to challenge himself. His unique style adds a lot of character to the overall games we develop. Left and Right brained, David also has a love of physics and programming. We kind of hate him for that.

Email: david-at-gentlemansquidstudio.com

Steve
Stephen Nedley - Programmer/Artist

Chest bump Steve. He is super nice, smart, funny and lover of dark comedy. Likes long walks on the beach…actually no he doesn’t. If the end of the world happens, you want Steve by your side since he really knows little about everything. Steve has worked on edutainment games before working with us. Steve doesn’t care about your kids, so he left and joined Gentleman Squid Studio to make vacuous, but fun games.

Email: steve-at-gentlemansquidstudio.com

Jen B
Jennifer Burton - Programmer

Say 'Hi!' to Jen. She’s a very talented programmer who has helped with many overall game concepts and structural programming. While Jen is a fan of the dark comedy and overall silliness, she helps ground all of us to the project at hand. She’s our structural rock. Jen hates coming up with game names, but oddly named our first two games in a fit of frustration.

Email: jennifer-at-gentlemansquidstudio.com

Jen M
Jennifer McKeown - Artist/Designer

Meet our other Jen! Incredibly talented individual, her concept drawings alone get us excited about developing a game. She’s super nice, but you’d never know that she has a quick, and sick, sense of humor. For example, she cooked up the idea of chasing an old lady and the bloody posters in Three Dead Zed. Thinking about that, maybe we should all be a little scared around her?

Email: jenmckeown-at-gentlemansquidstudio.com

Frank
Frank Kishpaugh - Concept artist

So far, Frank is our silent partner. He’s quiet, but when Frank talks, we listen. Formally from EA, we promised him sleep and waffles to help us whenever he can. Very much part of the team, you haven’t quite experience all that that he is is bringing to the table, but his influences are there. A very talented artist, we can’t wait to showcase him more. UPDATE: Rise of the Ravager is a sample of his talent, responsible for the cool menu design and intro movie.

Email: frank-at-gentlemansquidstudio.com

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